// book.c

inherit ITEM;
void create()
{
        string *names = ({
                "嘉德文选", "九韬", "太公辩", "梁父文集",
                "说律", "古文志", "乡书", "佾风斋诗集",
                "寒士列传", "水龙图注"
        });

        set_name( names[random(sizeof(names))], ({ "book" }));
        set_weight(600);
        set("unit", "本");
        set("long", "这是时下读书人常看的书籍（study）。\n");
        set("value", 200);
        set("skill", ([
                "name": "literate",             // name of the skill
                "exp_required": 0,              // minimum combat experience required to learn this skill.
                "sen_cost":     5,              // gin cost every time study this
                "difficulty":   10,             // the base int to learn this skill
                                                // modify is gin_cost's (difficulty - int)*5%
                "max_skill":    21              // the maximum level you can learn from this object.
        ]) );
	::init_item();
}
